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Actor numbers not listed may be able to be loaded, or may have been removed. And the values: Some actors that don't load (?) may have the wrong group number, more often though they don't have the correct variable or are prevented loading by some other factors(such as which actor they are replacing). Room data pointers: OoT E1.0: 801D81A8 OoT E1.1: 801D81E8 OoT U1.0: 801DA168 OoT U1.1: 801DA328 OoT U1.2: 801DAA28 MM E : 803F66AC MM U : 803FF234 MM J : 803FF3BC Actor data follows this format: YYYY = Actor Number aaaa = X Coordinate aaaa = Y Coordinate aaaa = Z Coordinate aaaa = X rotation aaaa = Y rotation aaaa = Z rotation ZZZZ = Variable In the sample addresses above I've not supplied the rotation or coord addresses, as you don't need to change these usually. Group 0001 is ALWAYS loaded, so if an actor belongs to this group you don't have to bother with changing any group numbers. Considered a cheat device, a GameShark is the brand of a third party hardware that is placed. You should always try and replace the group of the actor you're changing, changing other actor's groups may cause problems. Group data(a list of halfwords) ends directly before the first actor data, so it's easy to find. Offset 0x31 from this is the number of actors in the room, offset 0x37 is the offset value to the first actor data. The "true" start of the room files is the word 0x16000000. Sample actor addresses (they work without activators alright, but might cause problems depending on the area): xxxx = group YYYY = actor ZZZZ = variable You can find the addresses for any actor you wish by going to the appropriate room data(see pointers below) and looking at the list of groups and actors in it.
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Items 05 - Japanese Flute? 0B - Japanese Item? 10 - Great Fairy's Sword 11 - Japanese Hookshot? 31 - Japanese Scroll? 4A - Japanese Bow? Bottles 12 - Empty Bottle 13 - Red Potion 14 - Green Potion 15 - Blue Potion 16 - Fairy 17 - Deku Princess 18 - Milk 19 - Milk (1/2) 1A - Fish 1B - Bug 1C - Blue Fire 1D - Poe 1E - Big Poe 1F - Spring Water 20 - Hot Spring Water 21 - Zora Egg 22 - Gold Dust 23 - Magical Mushroom 24 - Sea Horse 25 - Chateau Romani 26 - Japanese Bottle? 27 - Empty Japanese Bottle? Event Items 28 - Moon's Tear 29 - Land Title Deed 2A - Swap Title Deed 2B - Mountain Title Deed 2C - Ocean Title Deed 2D - Room Key 2E - Special Delivery To Mama 2F - Letter To Kafei 30 - Pendant Of Memories They are known for their intricate masks and paintings. Reverse Timer - Press C-Up To Turn On, C-Down To Turn Off The mask based theme of The Legend of Zelda: Majoras Mask is said to be influenced by the Marajoara, a society that lived on the Marajo Island from 800 AD to 1400 AD. Remove Timer - Press R To Turn On, L To Turn Off
Legend of zelda majoras mask codes free#
01: Day one 02: Day two 03: Day threeįorward Time - Press R To Turn On, L To Turn Offįreeze Timer - Press C-Left To Turn On, C-Right To Turn Off Nerd Hobby Zelda Majoras Mask Project64 Codes 1 Reply In my scant free time, I’ve taken to reverse engineering the memory of video games in Project 64, thus discovering new cheat codes. Do not reverse more than 6am to 6pm of any day or 6pm to 6am of any night.
Legend of zelda majoras mask codes code#
The group's website indicates that it's about 25% of the way through decompiling The Legend of Zelda: Majora's Mask, which was also released for the Nintendo 64, and about 48% done with The Minish Cap.This code may look as if its not worked, until you leave that area. ZERT isn't exclusively focused on Ocarina of Time, either, which means it will remain busy even after those other versions of the title are successfully reverse engineered. ZERT says that "Ocarina of Time has over a dozen other versions, which we plan to also decompile and support in the project,” after the current version is finalized. VGC reports that ZERT's project is based on the Master Quest re-release for the GameCube because it "features some debug commands" that proved useful during the reverse engineering process. In addition to work intended to make it easier for other developers to view the project's code, the group is also said to be planning to take on additional versions of Ocarina of Time in a bid to preserve as much of the storied game's history as possible by way of reverse engineering it.
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VGC notes that ZERT's work on the project won't end after Fig's latest contribution is vetted. (Assuming, of course, that Nintendo ever stops re-releasing it to new consoles.) ZERT's efforts could also help bring the game to other platforms or make it easier for other developers to mod, but the group won't directly contribute to those projects. This work is supposed to help make sure Ocarina of Time isn't lost as technology continues to advance.
Legend of zelda majoras mask codes software#